Wednesday, July 23, 2008

Saturday, June 14, 2008

Low-Budget Remakes of Hollywood Movies Set In The Towns In Which I Grew Up

The Bournemouth Identity
Poole Harbour
The Passion of Christchurch
The Sword in Parkstone
The Sway

Science Is Fun

Saturday, April 19, 2008

Dammit, Wikipedia



I can't even remember what I was looking for to start with and I've just wasted three hours.

Friday, April 04, 2008

User-created content

A piece that made me laugh in Private Eye last week:


As storms battered Britain at the beginning of last week, presenters on Sky News begged viewers to "help us put together the fullest national picture possible" by sending in their photos of the damage... posters on the Football 365 forum, finding that such pisspoor efforts as a shot of a watering can ("the wind blew it around all night") were being featured...rose to the challenge.


And so:


By 11.30am on Tuesday, despite a solemn promise that “your photo will be checked by moderators before it can be displayed,” the 408 photographs in Sky’s “Wild Weather” gallery included a shot of a young Norman Wisdom dismayed by a car crushed by a tree; footballer Carlos Valderama in flooded New Orleans captioned “it’s windy here in Widnes”; a still from the environmental disaster movie
The Day After Tomorrow captioned “Whitley Bay”; a suspicious number of scenes of destruction featureing either teddy bears of the athlete and television presenter Kriss Akabusi; and several shots of fallen trees and flooded streets in which missing toddler Madeline McCann was clearly visible in the background.


In other news, I got a new job and moved to London. It's pretty hardcore but I'm on it.

Tuesday, November 27, 2007

Time bandits

I really like Paris, somewhat to my surprise. Now I like it more:

A group of intrepid "illegal restorers" set up a secret workshop and lounge in a cavity under the building's famous dome. Under the supervision of group member Jean-Baptiste Viot, a professional clockmaker, they pieced apart and repaired the antique clock that had been left to rust in the building since the 1960s. Only when their clandestine revamp of the elaborate timepiece had been completed did they reveal themselves.


These are the same people who ran the secret underground theatre. More power to their WD-40.

Saturday, November 17, 2007

Fame please, Carol

It's not easy being a former Countdown champion. In fact, if I was going to be dramatic, I'd say that Countdown ruined my life. Ever since I won, my life has been a constant, utterly in-vain struggle to ensure that this would not prove to be the defining moment of my life.


The story itself isn't really all that interesting, unfortunately, but I want to take a note of the opening line.

Tuesday, October 16, 2007

Money well spent

Paul just pointed out that Discovery are buying HowStuffWorks.com, for $250 million. Not having much memory of HowStuffWorks beyond it occasionally surfacing in Google, I visited it and can confirm that it is absolutely worth the money. Just on the front page today:

How Machineguns Work

How Bats Work
How Quantum Suicide Works

All Discovery need to do now is buy up Look Around You to run practical demonstrations.

Monday, October 15, 2007

Know your market

A fine statement on the recent hoo-ha about a church group using Halo 3 to tempt in kids for later reprogramming, care of the NYTimes:

“If you want to connect with young teenage boys and drag them into church, free alcohol and pornographic movies would do it,” said James Tonkowich, president of the Institute on Religion and Democracy, a nonprofit group that assesses denominational policies. “My own take is you can do better than that.”

Saturday, September 29, 2007

The unstoppable Heavies

I've been spending too much time playing TF2 recently, despite having loads of work and lots of other really quite significant games I could be playing instead.

An interesting encounter on PC Gamer's server last night: Team LOL, including Richard, decided that they would all play one class per round, resulting in offences composed exclusively of Scouts, Pyros, etc.

It ended predictably: all-Scouts were whittled away on 2Fort by entirely standard tactics, all-Engineers held that factory level for quite a while but fell to massed Spies in their midst, and all-Spies perished almost immediately in an unending whirl of flame. Worryingly, however, all-Heavies and all-Demomen proved almost unstoppable. Could it be that TF2 is susceptible to monoculture?

Sunday, September 09, 2007

Zero Punctuation

My current favourite thing on the internet is Ben "Yahtzee" Crowshaw's (I think that's the correct form) Zero Punctuation, a series of animated rants about gaming delivered in a polite British monotone that is slightly reminscent of what I used to do when I got worked up about something back before I was a burnt-out corporate shell but I just got drunk and moaned at people in pubs rather than fashioning associated illustrations that are actually much funnier and thus get signed up by inexplicably but cheeringly not-gone-bust-yet games site The Escapist.

Guess where the title comes from. Anyway, I find it deeply entertaining and everybody should watch it. I post this not because I think you haven't, you being a discerning gaming enthusiast who spends too much time on the internet and all, but because it's really hard to find on The Escapist - presumably in an effort to get you to sign up to their newsletter. So here's the link to all the Zero Punctuation videos on the Escapist.

The first couple are on Yahtzee's site but I in the interests of neatness I reproduce them here. They are funny.

The Darkness demo on PS3


Fable: The Lost Chapters: A retrospective

Thursday, September 06, 2007

Carnival of Lockjaw

Cardhouse has posted some choice quotes from a book on fireworks. The factory explosion survivor is a good 'un, but this is my favourite:

"Because of such devices, nearly as many people died celebrating independence – around four thousand over the years -- as actually died fighting in the War of Independence itself. The glorious Fourth became known as the “Bloody Fourth” and, because of the large number of severe infections from burns, the “Carnival of Lockjaw.”

Wednesday, September 05, 2007

Cri di coeur

There's a status bar at the bottom of the CMS software we use to put the magazine together. Since launch, it has held a brief text message - similar to the "I'll find something to put here" at the bottom of a Facebook page, except this one has spooled through random quotes from the minds of, presumably, our merry band of internal developers.

A new one today: "l'enfer, c'est les autres". They must be getting a lot of support calls.

Sunday, September 02, 2007

Why the Halo movie might be trouble

A synopsis of the Halo comic does not sound promising:

The Chief is flying on the ship, then on the ground, in a firefight with Covenant forces. There is no dialog, just shooting and grenades going off. The aliens look particularly gruesome, and the artwork seems very faithful to the look of the games. Master Chief blows open a door to enter a room where he faces down a very large force... The Chief is fighting back a huge force that just keeps coming and coming. Finally, a line of enemies lines up and shoots him all at once, and he falls.

Ah, gaming: source of such rich and emotional narrative. Although in the comic's defence, it is apparently written by Brian Michael Bendis - one of the four comic writers who I could name, and who I like from reading John's copies of Powers.

WTF

Destruction still mutually assured:

"This doomsday apparatus, which became operational in 1984, during the height of the Reagan-era nuclear tensions, is an amazing feat of creative engineering." According to Blair, if Perimetr senses a nuclear explosion in Russian territory and then receives no communication from Moscow, it will assume the incapacity of human leadership in Moscow or elsewhere, and will then grant a single human being deep within the Kosvinsky mountains the authority and capability to launch the entire Soviet nuclear arsenal.

Slate points out that Russia is still sat on a Strangelove-esque Doomsday Device that has never knowingly been deactivated, and is more likely to have recently been re-activated. It's pure Strangelove all the way: a vast base built inside a quartz mountain, training designed to turn men into mindless button-pushers (no word on whether they all had to wear orange overalls), and machinery that could wipe out most life on the planet "semi-automatically". Which suggests we're one blown fuse or crazed nutter away from oblivion.

Not to be outdone in the ridiculous yet utterly terrifying stakes, the US also boasts a "launch on warning" system. Bonus dread comes from GIs talking about the "permissive action". This is the fail-safe that requires two key-holders to activate the machinery, supposedly preventing a crazed general from starting the war in the style of Jack D. Ripper. It doesn't offer the security you might have hoped for:

You just shoot the other guy and "rig up a thing where you tie a string to one end of a spoon," he told me, "and tie the other end to the guy's key. Then you can sit in your chair and twist your key with one hand while you yank on the spoon with the other hand to twist the other key over."

So, not only is the nuclear deterrent still there and likely to go off entirely by accident, but there are bored GIs down there idly working out ways to bypass the security system.


everybody-dies
Originally uploaded by Mr Jonty

Wednesday, August 29, 2007

I have both dudes and catastrophes

I'm a project manager now, I'm slowly realising. It's not a career choice I'd recommend, but it has its moments. I recognise trace elements of them in the words of Cornelius:

It's a bit like manning a joystick at Cape Canaveral: lovely equipment, men on task, and always the promise that things which go awry are capable of going so awry that the course of a federal program is altered forever.


Note for the unitiated: Cornelius is a resident of Achewood, an online comic invariably described as being beyond description. It's good, though.

Monday, August 27, 2007

Noted for future use in the workplace

someecards.com:

Good Things In Bioshock

(Somewhat to my surprise, this doesn't appear to contain spoilers. So go ahead and read if you haven't finished it, although it'd be a far better use of your time to actually play it.)

Bioshock's hype machine started to get silly a couple of weeks ago. It jumped the shark when culturally bankrupt games sites better known for hosting flamewars about Ghost Recon weaponry started comparing it to Crime and Punishment. It reached critical mass when the fact somebody didn't give it 10/10 got on the Digg front page. And now the backlash has started.

A very heavily qualified, very discreet backlash, mind. I've yet to see anybody outright hate it, and it doesn't seem to be clad in the same neo-imperial clobber as Black and White. But the current vibe, after months of rapturous (ahem) proclamations of Ken Levine as the saviour of modern gaming, is to list all the things that are wrong with it. I agree with quite a few of them, but I'm going to start with what I liked - I worry I'll forget them later.

- The setting is excellent.
- The soundtrack makes it even better.
- It subverts the FPS genre. Not to any end, alas, but full marks for trying.
- It made me feel genuinely bad about things I had done in the game.
- Death was something I worked to avoid, but it was never a setback. As is my habit, I created dozens of savegames. I only used two, and both times I didn't really need to.
- It had a big, stupid boss fight at the end that I completed on the second try. I didn't like it much, but I didn't have to spend hours repeating it and honing my hatred into white-hot fury in the process.
- It's a game world not populated exclusively by Americans.
- It's prompted online debate about determinism, objectivism and the nature of Utopia. Which isn't unheard of, unfortunately, but this time the debaters aren't obviously insane and the inspiration isn't utterly laughable.
- It was a conspiratorial event. In common with a lot of people I know, I wanted to get through it before it was spoiled; we've spent a week discussing the points in the game as I reached them, all the while doing a very careful conversational dance to make sure that you don't reveal something the other party might not know yet. It's been a long-distance co-op, and the conspiracy of we who have finished it among those who haven't has added to the experience: whispered conversations in the corner at a party, late-night MSN conversations, and kitchen chats with my housemates have made it feel more significant as we've been carried along by the Cult of Rapture. It's something I can thank the marketing team for as much as the developers, but I don't care: it was nice, and all too rare, for a game to be a moment for people to share.
- Gags that Graham spots and I don't:


Perhaps the best thing is that it's a reasonably intelligent game that has - if early sales are anything to go by - been a massive success. Please, God, let it outsell generic tat by such a margin that publishers are convinced of the need for this level of craft. And while you're at it, make sure that the inevitable sequel is a spiritual successor rather than a narrative one: Rapture was amazing the first time, but that twist, that final confrontation and those ultimate conclusions all mean it won't stand revisiting.

Monday, August 06, 2007

Suicide bombers are in it for the sex

One of several fascinating statements that will get you in fights at parties, in Ten Politically Incorrect Truths About Human Nature.

It is the combination of polygyny and the promise of a large harem of virgins in heaven that motivates many young Muslim men to commit suicide bombings. Consistent with this explanation, all studies of suicide bombers indicate that they are significantly younger than not only the Muslim population in general but other (nonsuicidal) members of their own extreme political organizations like Hamas and Hezbollah. And nearly all suicide bombers are single.


Wouldn't want to be answering their phone this week.